Work
Experience
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Game Development
Dec 2025 - Nov 2026
Game Designer | IDInteractive (Lion studio Partner in indonesia)
Family Tree! (Dec 2025 - Nov 2026)
A mobile logic puzzle on iOS and Android.
Level design
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Built regular levels manually from scratch for the main progression track already shipped for 100 levels.
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Designed the Occupation level type (guess each family member's job; a correct answer changes the character's outfit) and the Alchemy level type (combine clues like fire + water and place the result). Both won their A/B tests.
Pixel Pass (battle pass)
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Designed the full system: monthly seasons, free and premium tracks with 30 reward tiers, a Bonus Bank for players who finish, and an $11.99 Deluxe Pass. Wrote the tuning sheet, HUD states and first-time user experience (FTUE).
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Ran a six-week test on iOS and Android (265k users): existing players spent more, with D7 LTV up 9.8% on Android and purchases per payer up 14.5% on iOS, both significant.
Story Mode v2
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Rebuilt Story Mode as a coin sink: 5 stories, 350 coins to unlock, at most 100 coins back, plus a new clue style (crime scenes, rescues), sub-levels and music per story.
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Ran a one-month test (60k users): coins spent per user rose 18.6% on iOS and 24.7% on Android with ARPU unchanged. Recommended folding the larger existing story library into this flow.
Mission (3-day recurring live ops event)
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Designed a 3-day event for completionist players: collect event currency inside levels to unlock 25 milestone rewards, doubled on hard levels, all tunable from config so the team can retune without a new build.
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Ran it as an A/B test with D3 retention and playtime as goal metrics.
Early onboarding redesign
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Used three earlier test results and funnel data from the first 32 levels to show that level difficulty, not themed levels, was driving early churn.
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Flagged every level where more than 5% of players quit mid-level for replacement, and proposed a later main menu unlock and a 24-hour delay on Android interstitial ads.


July 2022 - Dec 2025
Game Designer | Gameloft Indonesia
R&D Gameloft VR Project (Feb 2025 - May 2025)
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Assisted producers in Game Pitch creation for VR projects, contributing to initial concepts and presentations.
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Developed comprehensive Game Design Documents (GDDs) for VR Tech Demos, including Core Loop, all Mechanics, Gameplay, Narrative Redline, and Feature Matching Meta Quest Requirements.
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Defined Achievements and the First Time User Experience (FTUE) within the VR Tech Demo.
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Conducted in-depth Market Research on the Meta platform to identify trends and opportunities.
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Collaborated with other Game Designers, discussing Game Pillars and Pitch Mechanics.

Amazon Kids Games Porting (July 2024 - Jan 2025)
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Conducted Game Research & Development (R&D), including game sorting, balancing, and conversion to premium models.
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Significantly contributed to the Quality of Life (QoL) improvement of all managed games.
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Assisted producers in the selection and management of 5 key titles:
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Cranky Bamboo
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Disney Princess Majestic Quest
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Disney Getaway Blast
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Cosmo Bounce
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Football Cup Superstar.
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Ensured game localization met platform requirements.
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Performed listing and customization of marketing assets to fulfill platform needs.
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Collaborated with art teams for in-game Quality of Life (QoL) enhancements.

R&D Gameloft Game Title (Jan 2024 - May 2024)
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Led game pitch submission, designing features aimed at increasing user engagement, revenue, and retention based on KPI analysis.
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Collaborated with artists and Game Producers to create compelling presentations for stakeholders.
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Assisted in timeline and budget planning with the Game Producers team.
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Developed detailed Game Design Documents (GDD) and mockups for proposed features.
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Created a monetization strategy to enhance in-game purchases and revenue potential.

Disney Getaway Blast [Apple Arcade] (Oct 2022 - Dec 2023)
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Executed Live Ops strategies to optimize player experience and increase engagement for Apple Arcade's Disney Getaway Blast.
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Launched the game on schedule, achieving 20,000 downloads globally within the first week.
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Maintained a high user rating of 4.8 on Apple Arcade during the first month post-launch.
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Planned and executed time-limited events to drive user retention and engagement.
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Organized detailed Game Design Documents for each update, ensuring clear communication with the development team.

March 2021 - May 2021
Intern Game Development| Indigo Games incubation
indigo incubation is a place to build a small startup. While there, I learned about building a startup from the beginning, planning the costs for the purpose of making games and target markets and etc

Okt 2019 - Des 2019
Intern Game designer | PT Nightsphade Multi Kreasi
During my internship I made a formula that was used in the game, conceptualized a game, and made a teaser video about the game that would be released.
Because I'm used to being in college, I like to make cinematic games when making video teasers, the company feels helped by my performance. I also learned about the structure of the game design document

Education


2016-2021
Animating & Game Technology | Bachelor's Degree
My degree is a bachelor of applied computer with a GPA of 3.5. In college I learned about being a game designer, UI & UX, and animator. The games I've ever made have been nominated for STMM AWARD
2013 - 2016
Software Engineer | Vocational High School.
My average grade in high school was 8 out of 10. I majored in software engineering. I majored in software engineering. about database processing, web creation and application development.
Community

2023 - Now
Selasar Game Design
Co-Chief Executive Officer
Selasar Game Design (SGD) is a community for gathering and learning about game design in Indonesia. Students can progress from junior to senior level in the field of game creation.
Game Design (GD) is one of the areas of game creation that focuses on the mechanics, systems, and rules that exist in the game. The term "Design" in game design refers to design in the context of gameplay, not design in the context of art. Other fields that focus on game production are known as game art.
Skills
& Expertise
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Figma
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Photoshop
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CorelDraw
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Unity
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Game Design
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Game Pitching
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Level Designer
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Documentating