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Hello
I’m a game designer with 4+ years in mobile free-to-play, specializing in game economy, live ops and level design.
At Gameloft, I rebalanced Disney Getaway Blast for Apple Arcade, a platform with no in-app purchases.
At IDInteractive (part of Lion Studios), I design and A/B test features for Family Tree! , including its first battle pass (+9.8% day-7 LTV among existing Android players) and a Story Mode rebuilt as a coin sink (+18.6% iOS / +24.7% Android coins spent per user).
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